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Category: galaxy academia


05/02/09

Video Games, Queer Nerds, and Activism: Queertopia

Here is the paper I presented at Queertopia! 2.0 today. This conference has been one of the reasons I have not been able to write as many articles lately. The other reasons all relating to finishing up my last semester of coursework on my MA program in W… more »

08:29:45 pm, by heather riot Email

02/05/09

Queering Pop Culture: Video Games, Feminism, and Queer Theory

Categories: ARTICLES, galaxy academia Permalink
Pop culture is a phenomenon which, to me, has take on entirely new dimensions with the advent and improvement of visual media. Though prolific in its 'beginnings', the impact of pop culture has, arguably, increased exponentially with the rise in the visual capabilities of digital visual media forms. The television, that near-godly thing which demands the worship of most peoples in the "more developed" nooks of the world has captivated our hearts, minds, and souls in its capacity to bring action of all kinds to our living rooms. That popular culture which comes from, and becomes, digital media in its myriad forms certainly merits the attention of critical feminist study.... more »

01:19:49 pm, by heather riot Email

01/31/09

Race, Gender, and Video Games: An interview with David Leonard

My interest in the sociological study of video games has resulted in a two-big-binder set of video game research. In their entirety, these binders hold hundreds upon hundreds upon hundreds pages of articles copied form journals. The unfortunate majority of these articles deal only with gender and video games while a few deal with race and racism in video games. None of these speak about heteronormativity or LGBTQ issues aside from a couple of very brief articles from The Advocate. What surprises me most, however, is the lack of research dealing with the full spectrum of marginalization in video games. Race, class, gender, sexual orientation, etc all figure into the equation of one's experience of life. And all of these figure in simultaneously. The experience of being a white woman is different from the experience of being a black woman is different from the experience of being a black gay man is different from....well, you get the idea. To study race or gender as two separate factors in video games is to ignore the intersectional nature of marginalization/oppression/privilege/etc. Though I understand that conducting research on the whole gambit is a much more difficult task than focusing on the issues individually, I also feel that more focus should be placed on this than has been. Few articles exist in the academic world which deal with this at all. So, I was, rightfully, excited when I came across an article by David Leonard, ‭"‬Not a Hater,‭ ‬Just Keepin‭' ‬it Real:‭ ‬The Importance of Race-‭ ‬and Gender-Based Game Studies". more »

02:50:46 pm, by heather riot Email

01/28/09

Playing at Truth: Sex, Video Games, and the Biology of Reason

Categories: ARTICLES, galaxy academia Permalink
When the oft cited Simone de Beauvoir wrote her now infamous statement that, "One is not born, but rather becomes, a woman" (267), she was questioning much more than "woman-ness". Though I cannot speak to her intentions, nor do I care to, her words exten… more »

01:49:24 pm, by heather riot Email

12/11/08

An expansion of our mission: where feminism meets fun...well, kinda

If we think about who we are as individuals, there are myriad of ideas that pop into our heads. It is difficult, if not impossible, to come up with one unifying concept or theme to describe our personhood. We may even take offense if someone were to try… more »

03:07:14 am, by heather riot Email





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